Warboss Skullsmasha krumps Lt. Commander Morgan's honor squad. |
Big Choppa +5 pts: gives +2 S.
Wonderful Upgrade, cheap and effective.
Power Klaw +25 pts: gives your warboss double stregth and power weapon but strikes last.
Now Most People use this upgrade on their warboss. sure it sounds nice but my reaservations about this weapon is the fact that it strikes last. While this my not sound so bad to you 40k n00bs out there ( i know your out there), it is a horrible thing to strike last. On nobz i think PK's are mandatory, but because the warboss is an independant character, enemy models in the same combat as him my alocate all their wounds onto him, thus effectivly destroying your ramapging warboss before he can even attack!!!!! those are my problems with pks on warbosses, although it does look awsome ;-).
Shoota kombi whatevers +5 points:
A kombi-skorcha's the only one worth taking, but if you fire it your enemy could pull guys from the front and prevent you from attacking...
Mega-armour +40 pts:
Interesting....i like the mega armour but, the power klaw is their. kinda expensive but could be fun.
Warbike +40 pts:
good upgrade, 4+ armour save plus 4+ cover and on a bike! if your running nob bikers gotta get this upgrade.
ammo runt +3 pts:
...
attack squig +15 pts:
15 points! your joking.
Cybork body +10 pts, 'eavy armour +5 pts:
both are worth taking.
bosspole +5 pts:
worth it.
Tactics:
Their is an array of ways to work with your Warboss to make the most out of him, and multiply ways to equip him. I'll go over some ways I think are good ways to equip him.
1) Keep da boss cheap!: This is a good build to use with your Warboss, nice and cheap, just the way Orks like it!
Pts:
Overall Rating: 8/10 worth taking and always always take with a squad of nobz (personaly i cram 'em in a truck). Get 'em to the line and watch the enemy turn into a mass of mangled 'umie bitz.
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