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Friday, September 30, 2011

Land speeder (any good)?

Do You guys like the land speeder?  i personally like it but i wanna hear from you guys, cuz I'm thinking about doing commission work. (course theres things to touch up on the speeder)

Wednesday, September 28, 2011

WAAAGGH DA ORKS! Big Mek Tactics

Big Mek Boltz 'ead disembarks from a battle wagon durning the 2nd Rejak war.
As many people know, big meks are one of the most annoying HQ's in the game. They also happen to be the best HQ in the ork army. cheap at 35 points, the big mek can take basicly anything the warboss can and more. while his stats are less then what you would expect, he makes up for it due to a single piece of wargear, the kustom force field (or KFF as many ork players call it). it is an expensive piece of wargear coming in at 50 pts or so, it gives all models within 6" of the mek's unit or vehicle a 5+ cover save (4+ cover for vehicles). this can shield your entire army. think 5+ cover isn't that importen? well think again. If you think about it, you'll save on average 1/3 of the orks that would have been killed. Plus, its cover so your orks can still save against weapons that would normally pierce their armor. this is massive, and reduces casualties from moving across the field drastically. This works even better with armored lists, since vehicles get a 4+ cover save. the shock attack gun would be fun to try in causal games, but is not very effective over all. the grot oiler is a waste of points, but the burna is actually a good investment, giving him a power weapon and a flamer.
Overall: 9/10 While the stats on the big mek are kinda sucky,  the kff mek build is a staple in every ork army, and i think there should be one in every ork army. if your not running one of these guyz, your insane in the membrane (for a not running this guy, but possibly other reasons)!

Tuesday, September 27, 2011

Stompy da stompa

I love my stompa, so im doing a post on him. ever since i got him a year ago for meh birthday, stompy has served WAAAGH! Skullsmasha faithfuly. his first battle pitted him against my brothers 1000 point force of necrons (it even had a monolith!) but stompy had wiped them off the board by turn 3. his second game was 4500 pts of me and my freinds orks vs. 4500 pts of space marines and eldar. stompy's gigga shoota killed the entire eldar force and half a space marine force before they got their first turn. he latter advanced up and smashed 3 vindicators to bits in a single turn! our oppenents forfitted after that "Incident" and never spoke of it again. of course, that doesn't stop me from talking bout it! my friend used my stompa in a game agianst me ( i was space marines, shame to me!) and destroyed my army, further proving that the stompa is a weapon of mass destruction. for all you veteran players out there i highly recommend you get one, not only does it look cool and has a wonderful set of bitz that come with it, the stompa has the best rulesets in 40k for a good price (for apocalypse that is).

WAAAGGH DA ORKS! warboss tactics.

Warboss Skullsmasha krumps Lt. Commander Morgan's honor squad. 
Horray! Warbosses! As the first of the WAAAGH DA ORKS series, it seemed only appropriat to talk bout DA WARBOSS! Lets see here for 60 pts you get a WS5 BS2 (*tear*) S5 T5 W3 I4 A4 LD9 close combat beast (with furious charge) that makes 1 group of nobz or meganobz troops. ALL FOR 60 PTS!!!!!! now lets discusse upgrades.
Big Choppa +5 pts: gives +2 S.
Wonderful Upgrade, cheap and effective.
 Power Klaw +25 pts: gives your warboss double stregth and power weapon but strikes last.
Now Most People use this upgrade on their warboss. sure it sounds nice but my reaservations about this weapon is the fact that it strikes last. While this my not sound so bad to you 40k n00bs out there ( i know your out there), it is a horrible thing to strike last. On nobz i think PK's are mandatory, but  because the warboss is an independant character, enemy models in the same combat as him my alocate all their wounds onto him, thus effectivly destroying your ramapging warboss before he can even attack!!!!! those are my problems with pks on warbosses, although it does look awsome ;-).
Shoota kombi whatevers +5 points: 
A kombi-skorcha's the only one worth taking, but if you fire it your enemy could pull guys from the front and prevent you from attacking...
Mega-armour +40 pts: 
Interesting....i like the mega armour but, the power klaw is their. kinda expensive but could be fun.
Warbike +40 pts: 
good upgrade, 4+ armour save plus 4+ cover and on a bike! if your running nob bikers gotta get this upgrade.
ammo runt +3 pts:
...
attack squig +15 pts: 
15 points! your joking.
Cybork body +10 pts, 'eavy armour +5 pts:
both are worth taking.
bosspole +5 pts:
worth it.
Tactics:
Their is an array of ways to work with your Warboss to make the most out of him, and multiply ways to equip him. I'll go over some ways I think are good ways to equip him.
1) Keep da boss cheap!: This is a good build to use with your Warboss, nice and cheap, just the way Orks like it!
Pts:

Overall Rating: 8/10 worth taking and always always take with a squad of nobz (personaly i cram 'em in a truck). Get 'em to the line and watch the enemy turn into a mass of mangled 'umie bitz.

WAAAGGH DA ORKS!

WAAAGH! Skullsmasha decimates an ultramarines task force.
WAAAAGH DA ORKS! In this upcoming series of posts i will be talking about ork tactics! stay tuned for some advice!

Sunday, September 25, 2011

Welcome to WAAAAAAGHAMMER!

hey there! welcome to Waaaagh!hammer. I made this blog to comment on tactics, modeling and painting 40k. right now im just gettin' started and hope you guys enjoy the blog!
WAAAAAAAAAAAAAAAAAAAAAAAGH!